Hand Renderings
Materials & Process
Hand rendering is where I first learned how to communicate how a space should work, feel, and function. In my first two years at CSULB, every project was drawn and rendered by hand — a foundation that led to my acceptance into the BFA Interior Design program, along with the Mel and Shirley Brown Endowed Scholarship recognizing the strength of my portfolio.
Each drawing began as a digital model in AutoCAD, Revit, or SketchUp, then was printed to scale and traced freehand with micron pens on trace paper. I built depth, texture, and atmosphere entirely by hand using AD markers and Prismacolor pencils — nothing was automated. That process taught me how light behaves, how materials read, and how subtle details can shape the experience of a space.
Hand rendering continues to be one of my strongest skills. It allows me to quickly visualize concepts, control what the viewer notices, and communicate design intent.